| Reaction Abilities |
| Item Name |
Description |
JP |
Job |
Rating |
Counter Tackle |
Counters a physical attack with a Dash attack's body blow. |
180 |
Squire |
  |
Auto Potion |
When a character receives and form of HP damage, he or she uses the lowest-level potion available. |
400 |
Chemist |
    |
Weapon Guard |
Allows character to evade an attack with an equipped weapon (not always successful). |
200 |
Knight |
   |
Speed Save |
When a character takes HP damage, it raises his or her Speed by 1. |
800 |
Archer |
 |
Arrow Guard |
Increases the character's chances of evading a Bow/Crossbow attack. |
450 |
Archer |
   |
HP Restore |
Restores HP to the character when an attack brings him or her down to critical levels. |
500 |
Monk |
 |
Counter |
Character counters an enemy's physical attack with one of his or her own. |
300 |
Monk |
 |
Hamedo |
Gives the character a chance to attack before being attacked. |
1,200 |
Monk |
   |
Regenerator |
An attack that causes HP damage. This allows the character to receive Regen status, gradually restoring his or her HP. Adds: Regen. |
400 |
Priest |
 |
Counter Magic |
The character counters with the same magic attack he or she receives. |
800 |
Wizard |
  |
Critical Quick |
The character's AT is elevated to next position when his or her HP totals fall within critical levels. |
700 |
Time Mage |
 |
MP Switch |
Character loses MP instead of HP when attacked. |
400 |
Time Mage |
  |
MP Restore |
Like HP Restore, an attack that leaves the character in critical condition causes full restoration of MP. |
400 |
Summoner |
 |
Caution |
Receiving an enemy's attack causes the character to take up a defensive position that halves all damage. |
200 |
Thief |
 |
Gilgame Heart |
Character receives from the enemy the same amount of Gil as HP damage incurred. |
200 |
Thief |
 |
Catch |
Character can catch and keep items thrown across the battlefield. It's possible to pick up rare items too! |
200 |
Thief |
 |
Finger Guard |
Character plugs his or her ears to dodge Talk Skill (word based) attacks. |
300 |
Mediator |
 |
Absorb Used MP |
Restores character's MP by the same amount the enemy used to cast its spell. |
250 |
Oracle |
   |
Counter Flood |
Character counters a physical attack by invoking the appropriate geomancy effect. |
300 |
Geomancer |
  |
Dragon Spirit |
When a character receives HP damage, that character casts the Reraise status. |
560 |
Lancer |
  |
Meatbone Slash |
When critical, allows the character to damage the target in the amount of his or her max HP. |
200 |
Samurai |
 |
Blade Grasp |
Allows the character to evade physical attacks other than Bow/Crossbow attacks. |
700 |
Samurai |
    |
Sunken State |
Character hides and becomes Invisible once he or she receives HP damage. Adds: Invisible. |
900 |
Ninja |
   |
Abandon |
Raises the character's evade percentage, allowing him or her to dodge attacks more easily. |
400 |
Ninja |
  |
Distribute |
When the character's HP are maxed, he or she shares any excess HP with his or her allies. |
200 |
Calculator |
  |
Damage Split |
Character shifts damage received from him- or herself to the enemy. |
300 |
Calculator |
  |
A Save |
Rasies the character's physical attack power when attacked by the enemy. |
550 |
Dancer |
   |
Brave Up |
This raises the character's Brave level when attacked by the enemy. However, since it's considered to be a Dancer skill, only female warriors may use it. |
500 |
Dancer |
   |
MA Save |
Raises a character's magic attack power when he or she takes HP damage. However, since it's considered to be a Bard skill, only male warriors may use it. |
450 |
Bard |
  |
Faith Up |
Raises a character's Faith level when he/she's hit with a magical spell. This ability has its good points and bad: It raises his or her magical power, but it also makes him or her more susceptible to enemy magic. |
500 |
Bard |
  |